• 个人简介

    你可以来看看里面有什么=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    ☁你可以来看看里面有什么=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    ☁☂

    啊啊啊!咋又掉榜了!

    2025.12.23

    有一个发现,可能你知道

    #include<bits/stdc++.h>
    using namespace std;
    int main()
    {
    	cout<<"!";
    	return 0;
    }
    

    但我们可以加强!!!

    #include<bits/stdc++.h>
    using namespace std;
    int main()
    {
      while(1)
      {
          cout<<"!";
      }
      return 0;
    }
    

    不信你可以复制粘贴来试 (注:是c++哦)

    ---------进入其他专题---------

    公告

    《地球OL》dlc更新公告

    *修复了dlc蚊子刷新数量过少的问题

    *修复了夜晚蚊子声音过小的问题

    *降低了玩家对蚊子命中率

    *加强了蚊子隐身的速度

    *修复了蚊子不能穿过蚊帐的问题

    *加强了蚊子对杀虫剂的抵抗力

    *加强了老鼠繁殖数量和成活率

    *加强了老鼠的体型

    *加强了老鼠的视力

    *降低老鼠药伤害,降低粘鼠板效果

    *加强老鼠破坏袋子,塑料袋,绳子的速度

    *加强了老鼠夜晚的噪音

    *加强了老鼠的移动速度

    *加强了蟑螂的繁殖速度

    *经玩家检举bug,现已经修复许多蟑螂不能飞的bug *加强了蟑螂的体型,额外增加百分之50的血 量 *蟑螂外壳减伤由上版本的百分之30变成百分 之50 *加大了蟑螂死后出现成群小蟑螂的概率

    *加强了蟑螂都耐药性

    *修复了部分地区冬天没有蟑螂的bug

    *修复了苍蝇撞玻璃的bug

    *加强了苍蝇的体型

    *加强了白天苍蝇发出的声音

    *加强了垃圾周围苍蝇的数量

    *修复了苍蝇容易呗药物杀死的bug

    *修复了秋冬天没有苍蝇的bug

    以上为新版本弱势群体的加强,希望各位玩家恁哥支持策划,请随时关注《地球OL》频道

    ---------进入其他专题---------

    好玩的

    点击此处打开1

    点击此处打开2

    千万别试! ! !

    试了的后果自己负责! ! !

    ---------进入其他专题---------

    拍卖: 高兴的李老师!一元一个,大甩卖!!!

    老师网站点击此处

    ---------进入其他专题---------

    做得出来吗??? https://oj.noistar.cn/d/HD_ZS/p/A2009P?tid=690f1a05f882c0f6208931d7

    ---------进入其他专题---------

    老师之歌

    语文老师一回头,此地空杀黄鹤楼。

    数学老师一回头,二次函数对称轴。

    英语老师一回头,sorry加上3克油。

    历史老师一回头,世界大战再回首。

    体育老师一回头,乔丹改打乒乓球。

    信竞老师一回头,带着学生玩网游。

    化学老师一回头,二氧化碳变汽油。

    音乐老师一回头,打着节拍摇着头。

    物理老师一回头,阿基米德要跳楼。

    地理老师一回头,校门发生泥石流。

    美术老师一回头,蒙娜丽莎也风流。

    生物老师一回头,全班同学都梦游。

    政治老师一回头,人类发展到尽头。

    全体老师一回头,从此宇宙无地球

    A C F R D E T Y K L O

    ---------进入其他专题---------

    吃豆人代码

    #include <cstdio>
    #include <iostream>
    #include <ctime>
    #include <conio.h>
    #include <windows.h>
    #include <cstdlib>
    #include <cstring>
    using namespace std;
    const int n=809;
    struct Point {int x,y;};
    int dali;
    int fx[4]={-1,27,1,-27};
    int fxfx[4][2]={{0,-1},{1,0},{0,1},{-1,0}};
    int dis[1000][1000];
    int changdi[30][27]={
    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
    {0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,1,0},
    {0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0},
    {0,1,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,2,0,2,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,2,0,2,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,0,0,0,3,0,0,0,2,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,0,3,3,3,3,3,0,2,0,0,1,0,0,0,0,0,0},
    {2,2,2,2,2,2,1,2,2,2,0,3,3,3,3,3,0,2,2,2,1,2,2,2,2,2,2},
    {0,0,0,0,0,0,1,0,0,2,0,3,3,3,3,3,0,2,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
    {0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
    {0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0},
    {0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0},
    {0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0},
    {0,1,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,0},
    {0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0},
    {0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
    };
    int x,x1,x2,x3,x4,y,y1,y2,y3,y4;
    int now,now1,now2,now3,now4;
    int g1,g2,g3,g4;
    int fangx,nextfx,last1,last2,last3,last4;
    int fenshu,guozi,guaitimer;
    int T1,T2,t1,t2,stopped, f=0;
    int beichi;
    void color(int a)
    {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
    }
    void gotoxy(int x,int y)
    {
    COORD pos;
    pos.X=2*y;
    pos.Y=x;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void begin(){
    system("cls");
    color(11); printf(" ★"); color(10); printf("吃豆人"); color(11); printf("★\n\n"); color(7);
    printf(" 正在初始化,请耐心等待");
    for (int i=0; i<=n; i++) for (int j=1; j<=n; j++) dis[i][j]=900;
    
    for (int i=0; i<=n; i++){
    for (int j=0; j<=3; j++){
    if (i+fx[j]>=0 && i+fx[j]<=n){
    int k=i+fx[j],xx=k/27,yy=k%27,kk;
    if (changdi[i/27][i%27] && changdi[xx][yy]) dis[i][k]=kk=1;
    }
    }
    }
    
    for (int k=0; k<=n; k++)if(changdi[k]){
    for (int i=0; i<=n; i++)if(changdi[i])
    for (int j=0; j<=n; j++)if(changdi[j])
    if (dis[i][j]>dis[i][k]+dis[k][j]) dis[i][j]=dis[i][k]+dis[k][j];
    if (k%80==0){color (13); gotoxy(3,0); printf("│");}
    if (k%80==20){color(13); gotoxy(3,0); printf("╱");}
    if (k%80==40){color(13); gotoxy(3,0); printf("─");}
    if (k%80==60){color(13); gotoxy(3,0); printf("╲");}
    if (k%80==0){color (13); gotoxy(3,12); printf("│");}
    if (k%80==20){color(13); gotoxy(3,12); printf("╱");}
    if (k%80==40){color(13); gotoxy(3,12); printf("─");}
    if (k%80==60){color(13); gotoxy(3,12); printf("╲");}
    if (k%60==0){color(11); gotoxy(5,k/60); printf("●");}
    }
    
    }
    
    void shuru(){
    char ch=getch();
    if (ch=='a') if (changdi[x+fxfx[0][0]][y+fxfx[0][1]]==1|changdi[x+fxfx[0][0]][y+fxfx[0][1]]==2) fangx=nextfx=0; else nextfx=0;
    else if (ch=='s') if (changdi[x+fxfx[1][0]][y+fxfx[1][1]]==1|changdi[x+fxfx[1][0]][y+fxfx[1][1]]==2) fangx=nextfx=1; else nextfx=1;
    else if (ch=='d') if (changdi[x+fxfx[2][0]][y+fxfx[2][1]]==1|changdi[x+fxfx[2][0]][y+fxfx[2][1]]==2) fangx=nextfx=2; else nextfx=2;
    else if (ch=='w') if (changdi[x+fxfx[3][0]][y+fxfx[3][1]]==1|changdi[x+fxfx[3][0]][y+fxfx[3][1]]==2) fangx=nextfx=3; else nextfx=3;
    else if (ch=='0') stopped=(stopped+1)%2;
    else if (ch=='j') t1++;
    else if (ch=='u') t2++;
    else if ((ch=='k') && t1-1>0) t1--;
    else if ((ch=='i') && t2-1>0) t2--;
    else if (ch=='h') dali=(dali+1)%2;
    }
    
    void reset(){
    system("cls"); color(7);
    gotoxy(2,30); printf("控制方向:w/a/s/d");
    gotoxy(4,30); printf("控制你的速度:j/k");
    gotoxy(6,30); printf("控制怪物速度:u/i");
    x=22; y=13;
    x1=x2=x3=x4=14; y1=11; y2=12; y3=14; y4=15;
    now=607; now1=389; now2=390; now3=392; now4=393;
    for (int k=0; k<=n; k++){
    int i=k/27,j=k%27;
    gotoxy(i,j);
    if (changdi[i][j]==1){color(7); printf("·");}
    else if (!changdi[i][j]){color(1); printf("■");}
    if (j=26){gotoxy(i,27); color(7); printf("%d",i);}
    }
    gotoxy(0,0);
    gotoxy(x,y); color(14); printf("●");
    gotoxy(x1,y1); color(4); printf("◆");
    gotoxy(x2,y2); color(5); printf("◆");
    gotoxy(x3,y3); color(3); printf("◆");
    gotoxy(x4,y4); color(2); printf("◆");
    fangx=0; T1=T2=guaitimer=0; t1=75; t2=100;stopped=0; fenshu=0; guozi=237; g1=g2=g3=g4=0; dali=0;
    gotoxy(14,30); printf(" ");
    }
    
    void move1(){
    int xx,yy;
    xx=x+fxfx[nextfx][0]; yy=y+fxfx[nextfx][1];
    if (changdi[xx][yy]){
    if (changdi[xx][yy]==1){fenshu+=1; changdi[xx][yy]=2;}
    color(14);
    gotoxy(x,y); printf(" ");
    gotoxy(xx,yy);
    if(!dali)printf("●"); else printf("★");
    now=x*27+y; x=xx; y=yy;
    fangx=nextfx;
    }
    else{
    if (x==13 && y==0 && fangx==0){xx=x; yy=26;}
    else if (x==13 && y==26 && fangx==2){xx=x; yy=0;}
    else{xx=x+fxfx[fangx][0]; yy=y+fxfx[fangx][1];}
    if (changdi[xx][yy]){
    if (changdi[xx][yy]==1){fenshu+=1; changdi[xx][yy]=2;}
    color(14);
    gotoxy(x,y); printf(" ");
    gotoxy(xx,yy); if (!dali) printf("●"); else printf("★");
    now=x*27+y; x=xx; y=yy;
    
    }
    
    }
    color(7);
    }
    
    void move2(){
    int haha,minhaha,xx,yy,chi=0;
    if (g1){
    minhaha=2147483647;
    if (now1%27==0 | now1%27==26) haha=last1;
    else if (!dali){
    for (int i=0; i<=3; i++)
    if (changdi[(now1+fx[i])/27][(now1+fx[i])%27] && i!=last1 && minhaha>dis[now1+fx[i]][now])
    {minhaha=dis[now1+fx[i]][now]; haha=i;}
    }
    else{
    minhaha=-minhaha;
    for (int i=0; i<=3; i++)
    if (changdi[(now1+fx[i])/27][(now1+fx[i])%27] && i!=last1 && minhaha<dis[now1+fx[i]][now])
    {minhaha=dis[now1+fx[i]][now]; haha=i;}
    }
    xx=now1/27; yy=now1%27; gotoxy(xx,yy);
    if (changdi[xx][yy]==1) printf("·");else printf(" ");
    now1+=fx[haha]; last1=(haha+2)%4;
    xx=now1/27; yy=now1%27; gotoxy(xx,yy); color(4); printf("◆"); color(7);
    if (xx==x && yy==y){
    if (!dali) chi+=1;
    else {
    guozi+=50;
    fenshu+=50;
    last1=0;
    gotoxy(now1/27,now1%27);
    if (changdi[now1/27][now1%27]==1) printf("·"); else printf(" ");
    now1=389;
    }
    }
    }
    if (g2){
    int k;
    minhaha=2147483647;
    if (fangx==0 | fangx==2){
    k=y+(fxfx[fangx][1])*3;
    while (k>25 | !changdi[x][k]) k--;
    while (k<1 | !changdi[x][k]) k++;
    } else{
    k=x+(fxfx[fangx][0])*3;
    while (k>28 | !changdi[k][y]) k--;
    while (k<1 | !changdi[k][y]) k++;
    }
    if (fangx==0 | fangx==2) k=x*27+k; else k=k*27+y;
    
    if (now2%27==0 | now2%27==26) haha=last2;
    else if (!dali)
    for (int i=0; i<=3; i++){
    if (changdi[(now2+fx[i])/27][(now2+fx[i])%27] && i!=last2 && minhaha>dis[now2+fx[i]][k])
    {minhaha=dis[now2+fx[i]][k]; haha=i;}
    }
    else{
    minhaha=-minhaha;
    for (int i=0; i<=3; i++){
    if (changdi[(now2+fx[i])/27][(now2+fx[i])%27] && i!=last2 && minhaha<dis[now2+fx[i]][k])
    {minhaha=dis[now2+fx[i]][k]; haha=i;}
    }
    }
    
    xx=now2/27; yy=now2%27; gotoxy(xx,yy);
    if (changdi[xx][yy]==1) printf("·");else printf(" ");
    now2+=fx[haha]; last2=(haha+2)%4; gotoxy(18,30);
    xx=now2/27; yy=now2%27; gotoxy(xx,yy); color(5); printf("◆"); color(7);
    if (xx==x && yy==y){
    if (!dali) chi+=1;
    else {
    guozi+=50;
    fenshu+=50;
    last2=0;
    gotoxy(now2/27,now2%27);
    if (changdi[now2/27][now2%27]==1) printf("·"); else printf(" ");
    now2=390;
    }
    }
    }
    if (g3){
    int k;
    minhaha=2147483647;
    if (fangx==0 | fangx==2){
    k=y+(fxfx[(fangx+1)%4][1])*3;
    while (k>25 | !changdi[x][k]) k--;
    while (k<1 | !changdi[x][k]) k++;
    } else{
    k=x+(fxfx[(fangx+1)%4][0])*3;
    while (k>28 | !changdi[k][y]) k--;
    while (k<1 | !changdi[k][y]) k++;
    }
    if (fangx==0 | fangx==2) k=x*27+k; else k=k*27+y;
    
    if (now3%27==0 | now3%27==26) haha=last3;
    else if (!dali)
    for (int i=0; i<=3; i++){
    if (changdi[(now3+fx[i])/27][(now3+fx[i])%27] && i!=last3 && minhaha>dis[now3+fx[i]][k])
    {minhaha=dis[now3+fx[i]][k]; haha=i;}
    }
    else {
    minhaha=-minhaha;
    for (int i=0; i<=3; i++){
    if (changdi[(now3+fx[i])/27][(now3+fx[i])%27] && i!=last3 && minhaha<dis[now3+fx[i]][k])
    {minhaha=dis[now3+fx[i]][k]; haha=i;}
    }
    }
    
    xx=now3/27; yy=now3%27; gotoxy(xx,yy);
    if (changdi[xx][yy]==1) printf("·");else printf(" ");
    now3+=fx[haha]; last3=(haha+2)%4; gotoxy(18,30);
    xx=now3/27; yy=now3%27;
    gotoxy(xx,yy); color(3); printf("◆"); color(7);
    if (xx==x && yy==y){
    if (!dali) chi+=1;
    else {
    guozi+=50;
    fenshu+=50;
    last3=0;
    gotoxy(now3/27,now3%27);
    if (changdi[now3/27][now3%27]==1) printf("·"); else printf(" ");
    now3=341;
    }
    }
    }
    if (chi) beichi++;
    }
    
    int main(){
    SetConsoleTitle("吃豆人");
    begin();
    int jixu=1;
    reset();
    
    string bb[4]={"●","①","②","③"}; color(7);
    gotoxy(12,12); printf("倒计时"); color(12);
    for (int i=3; i>=0; i--){if (i==0) color(11);gotoxy(13,13); cout<<bb[i]; Sleep(1000);}
    gotoxy(12,12); printf(" "); gotoxy(13,13); printf(" "); color(7);
    while (!f){
    Sleep(1);
    gotoxy(10,30); printf("得分:%d ",fenshu);
    gotoxy(8,30); printf("怪物速度:%d ",300-t2);
    gotoxy(9,30); printf("你的速度:%d ",300-t1);
    gotoxy(15,30); printf("被吃次数:%d ",beichi);
    if (kbhit()) shuru();
    if (stopped) continue;
    T1=(T1+1)%t1; T2=(T2+1)%t2;
    if (T1%t1==0 && now+fx[fangx]>0 && now+fx[fangx]<n) move1();
    if (T2%t2==0){
    if (guaitimer<=8){
    if (guaitimer==0) g1=1;
    if (guaitimer==8) g2=1;
    guaitimer++;
    }
    if (!g3 && fenshu>=30) g3=1;
    move2();
    }
    if (fenshu==guozi)f=2;
    }
    if (f=2) {
    Sleep(3000);
    system("cls");
    printf("恭喜你吃完了!\n你一共被怪物吃掉了 %d 次",beichi);
    Sleep(3000);
    char ying;
    scanf("%c",&ying);
    }
    }
    
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